Hobgoblin Warsoul

Occasionally, a warcaster displays an incredible talent for spellcasting, quickly racing ahead of her peers and mastering potent spells. As she endures more rituals and delves deeper into her studies, the warcaster grows in power until her flesh becomes little more than a withered vessel for her soul. She even learns to consume the essence of her “lessers” to augment her spells. Invariably, she comes to either lead a tribe or die at the hands of a rival.

Hobgoblin Warsoul Ability Adjustments: -2 Str, +6 Dex, +8 Con, +4 Int, +4 Wis, +10 Cha
Favored Class (Sorcerer): A multiclass Hobgoblin Warsoul's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Darkvision
- Base movement of 30
- Natural Armor Bonus: Racial natural armor bonus of 4
- Damage Reduction 10/+1
- Spell Resistance of 8 + hit dice
- Iron Will as a bonus feat
- Spell Eater (Su): If a warsoul succeeds on her save against a spell, she gains 5 temporary hit points and a +2 bonus on attack rolls. The attack bonus lasts for 1 round. The temporary hit points last for 1 minute.
- Soul Tyrant (Su): As a swift action, a warsoul can draw arcane power from a willing hobgoblin within 30 feet who has 10 or fewer hit points. That hobgoblin is immediately slain, leaving behind a desiccated corpse. The warsoul heals 1 hit point per Hit Die she has, and she receives a +2 bonus to the save DC of the next spell she casts. She also gains a +2 bonus on any attack roll required by the next spell she casts. If that spell deals damage, the warsoul receives a bonus on the damage roll equal to her Hit Dice.
- Cult of Power (Ex): A warsoul is accompanied by 2d4 1st level hobgoblin warriors who have sworn their lives to her. These thralls willingly sacrifice themselves for their master’s soul tyrant ability.
- Monstrous Humanoid: Hobgoblin Warsoul are considered Monstrous Humanoids for the purpose of spells
- Sorcerer Casting: Hobgoblin Warsoul cast spells as a Sorcerer of their racial hit dice

(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +4
Racial Hit Dice/Class: 10 of Monstrous Humanoid

Racial Feats
Cult of Power
Soul Tyrant
Iron Will
Darkvision
Monstrous Humanoid
Natural Armor 4
Damage Reduction 10
Weapon Proficiency (wizard)