Illithid
Illithid, known commonly as mind flayers, are so insidious, diabolical and powerful that all denizens of the dark fear them. They bend others to their will and shatter enemies' minds. Despite their strange appearance, with greenish-mauve rubbery flesh and tentacled head, illithids are quite charismatic and able to persuade others to follow their demands. This is due to their innate psionic ability to read and control the thoughts or lesser creatures. Illithids are utterly self-serving and do not make for loyal companions. They congregate in small underground cities where the population is swollen by the overwhelming number of slaves. The centre of every illithid community is a powerful elder brain.
Illithid Ability Adjustments: +2 Str, +4 Dex, +8 Int, +6 Cha, +6 Wis, +2 Con.
Favored Class (Wizard): A multiclass illithid's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Darkvision: Illithid are able to see in the dark.
- Spell Resistance: Innate spell resistance of 25, plus 1 per character level.
- Natural Armor Bonus: Racial natural armor bonus of 3.
- Weapon Proficiency (Creature): Illithid can make an unarmed attack with their tentacles.
- Spell-Like Abilities: At will - Mind blast, Caster level 4th; 5/day - Charm Monster, Caster level 8th. The DC is Charisma-based.
- Extract: Illithid have a chance to extract the brain of a victim on a successful hit.
- Aberration: Illithid are considered Aberrations for the purpose of spells.
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +7
Racial Hit Dice/Class: 8 of Aberration
Racial Feats |
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Darkvision |
Weapon Proficiency (creature) |
Psionic Charm Monster |
Illithid Mind Blast |
Extract Brain |
Spell Resistance 25 |
Aberration |
Natural Armor 3 |