Khaasta
Khaasta are a race of reptilian humanoids that roam the Outlands and the chaotic planes. Outwardly they resemble lizardfolk, but they are stronger, tougher, and more aggressive. They have tough, small scales and crests in wild color patterns, and long tails used for balance rather than combat. They are infamous for being raiders, plunderers, raiders, and slavers. They will hire themselves out to anyone that seems powerful, and backstab their patron at the first sign of weakness.
Khaasta Ability Adjustments: +8 Str, +2 Dex, +4 Con, +2 Int
Favored Class (Fighter): A multiclass khaasta's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Darkvision: Allows them to see farther in the dark.
- Natural Armor Bonus: Racial natural armor bonus of 5.
- Natural Weapon: Can make a natural bite attack(1d4).
- Weapon Proficiency: Proficient with all simple and martial weapons.
- Armor Proficiency: Proficient with medium armor and shields.
- Bonus Feats: Gains Point-blank Shot and Power Attack as racial feats.
- Outsider: Khaastas count as Outsiders for the purpose of spells.
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +3
Racial Hit Dice/Class: 3 of Outsider