Kobold
Kobolds are short, reptilian humanoids with a scaly hide and a doglike head. They are small creatures, about the size of a gnome or halfling. Their skin color ranges from pale grey to dusty black with eyes than glow a deep red. Kobolds are experts in crafting traps and spend much of their time fortifying their lairs and surroundings with this devices. These surroundings are usually dark places like caverns and overgrown forests, perfect for ambushing opponents, as is the preferred kobold tactic.
Kobold Ability Adjustments: +2 Dex, -4 Str, -2 Con
Favored Class (Sorcerer): A multiclass kobold's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Small Stature:
- +1 size bonus to attack rolls.
- +1 size bonus to AC.
- +4 size bonus to Hide checks.
- Darkvision: Kobolds are able to see in the dark.
- Skill Affinity (Search): +2 racial bonus to Search checks.
- Skill Focus (Craft Trap): +2 bonus to Craft Trap checks.
- Natural Armor Bonus: Racial natural armor bonus of 1.
- Light Sensitivity: Kobolds suffer -2 penalty to attack rolls, saves and checks while operating in bright light.
- Dragonblooded: Kobolds have the dragonblood subtype.
- Reptilian: Kobolds count as Reptilian for the purpose of spells.