Krinth

For the past two thousand years, the City of Shade has existed on the Plane of Shadow, kept in good condition by slaves captured from that plane as well as from Faerun. The Netherese wizards who rule the city also trafficked with demonic creatures made of the same tenebrous substance as the plane itself. On occasion, these demons would force themselves on the slaves; the offspring from these couplings are a unique race known as the krinth.

Krinth are known for their physical endurance, their singlemindedness, and their quick tempers. They make excellent warriors and servants because of the first two traits, but the third often means they are short-lived at both roles.

Krinth Ability Adjustments: -2 Cha, +2 Con
Favored Class (Fighter): A multiclass krinth's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

Darkvision out to 60 feet.
+1 racial bonus on all Will saves.
+1 bonus on all saving throws against spells and spell-like abilities with the shadow descriptor.
+2 racial bonus on Hide checks
+4 racial bonus on saving throws against fear
Krinth cannot become shaken, and they ignore the effects of the shaken condition

Krinth count as human for spells and abilities

Racial Feats
Darkvision
Human
Skill Affinity (Hide)