Minotaur

Minotaurs are strong, fiercely territorial creatures often found in vast underground labyrinths. They are bipedal, with the head of a bull, and weigh over 700 pounds. A minotaur's natural cunning and feral instincts enable it to find its way easily though even the most confusing tunnel complexes. Because of the acuity of their sense, minotaurs are seldom surprised and never caught flat-footed.

Minotaur Ability Adjustments: +8 Str, +4 Con, -4 Int, -2 Cha
Favored Class (Barbarian): A multiclass minotaur's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Darkvision: Minotaurs are able to see in the dark.
- Scent: Keen Senses and +4 racial bonus to Search, Spot and Listen checks.
- Track: +1 racial bonus to Search, Spot and Listen checks.
- Natural Armor Bonus: Racial natural armor bonus of 5.
- Weapon Proficiency (Simple): All Minotaurs are proficient with Simple Weapons.
- Weapon Proficiency (Martial): All Minotaurs are proficient with Martial Weapons.
- Natural Weapon: Minotaurs can make an unarmed gore attack with their horns.
- Powerful Charge: Minotaurs can make a charging gore attack at +2 to hit, -2 to AC for an additional 4d6+6 damage.
- Uncanny Dodge: Minotaurs retain their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
- Large Creature: Minotaurs suffer -1 penalties to their Attack and Armor Class, and -4 to their Hide skill.
- Monstrous: Minotaurs count as Monstrous Humanoids for the purpose of spells.

(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +2
Racial Hit Dice/Class: 6 of Monstrous Humanoid

Racial Feats
Uncanny Dodge I
Darkvision
Track
Weapon Proficiency (creature)
Weapon Proficiency (martial)
Weapon Proficiency (simple)
Powerful Charge
Monstrous Humanoid
Natural Armor 5
Large Creature
Scent
Weapon Proficiency- Shortsword
Weapon Proficiency- Longsword
Weapon Proficiency- Battleaxe
Weapon Proficiency- Light Flail
Weapon Proficiency- Warhammer
Weapon Proficiency- Longbow
Weapon Proficiency- Light Mace
Weapon Proficiency- Halberd
Weapon Proficiency- Short Bow
Weapon Proficiency- Greatsword
Weapon Proficiency- Greataxe
Weapon Proficiency- Dart
Weapon Proficiency- Heavy Flail
Weapon Proficiency- Light Hammer
Weapon Proficiency- Handaxe
Weapon Proficiency- Morningstar
Weapon Proficiency- Rapier
Weapon Proficiency- Scimitar
Weapon Proficiency- Shortspear
Weapon Proficiency- Sickle
Weapon Proficiency- Sling
Weapon Proficiency- Throwing Axe
Weapon Proficiency- Trident