Mongrelfolk
Those people who have heard of mongrelfolk know them as brutish, ugly creatures who bear the worst features of all their parent races. And that is exactly how the mongrelfolk like it. In actuality, mongrelfolk can pass for members of their parent races-any of them. In fact, when someone meets a mongrelfolk, he always assumes the new acquaintance is a member of one of the other major humanoid races-just not his own. Dwarves see mongrelfolk as unusually tall and broadshouldered elves, while elves might consider them to be surprisingly tall and slender dwarves. Orcs view them as oddly short and ugly humans, while humans might see them as tall and strangely comely orcs. To each race, a mongrelfolk looks like a member of another race, because they have features common to several species. Mongrelfolk use this inability to pin down their ancestry to their advantage. After all, it is difficult to describe the culprit of a crime if a witness cannot even identify her race with certainty. Those few mongrelfolk who are born with clearly nonhuman features serve as a distraction from the rest of the race. They grow up knowing that they will be spat upon by the other races, but secretly honored by their own kin. These visibly misshapen mongrelfolk make sure that people in the area know who they are and where they are, thus reinforcing the stereotype about their race in general. In such a situation, ordinary-appearing mongrelfolk are often able to move about more freely, because no one associates the slightly tall dwarf or slightly stocky elf with the hideously deformed creature hiding in the woods nearby.
Mongrelfolk Racial Traits:
+4 Constitution, -2 Intelligence, -4 Charisma: Mongrelfolk are hardy, but they lack proper education and others find their appearance repulsive or at least vaguely unsettling.
Humanoid (human): Mongrelfolk are humanoid creatures with the human subtype.
Medium: As Medium creatures, mongrelfolk have no special bonuses or penalties due to size.
Mongrelfolk base land speed is 30 feet.
Low-Light Vision: Mongrelfolk can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination.
Immunity to sleep spells and similar magical effects.
Diffuse Blood: Mongrelfolk gain a +2 racial bonus on saving throws against any spell that targets a particular race or ignores a particular race, provided the selected race is part of their general ancestry (human, halfling,
dwarf, elf, gnome, goblin, or orc).
+1 racial bonus on saving throws against enchantment spells or effects and illusion spells or effects.
+1 racial bonus on saving throws against poison.
+1 racial bonus on Appraise, Climb, Jump, Listen, Move Silently, Search, and Spot checks.
+4 racial bonus on Hide, Pickpocket, and Use Magical Device checks.
Favored Class: Rogue. A multiclass mongrelfolk's rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
Level adjustment +0.
Racial Feats |
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Immunity To Sleep |
Low-light Vision |
Human |