Muckdweller

Muckdwellers are bipedal amphibians that dwell in swamps, marshes, and mud-bottomed bodies of still water. Many serve kuo-toa or lizardfolk tribes, surviving on the periphery of such societies and venerating their gods.

A muckdweller looks like a miniature bipedal dinosaur with mottled gray and brown scales and a pale yellow underbelly. Its short tail is used for balancing and swimming. It has partially webbed rear feet and small, weak, prehensile foreclaws.

Muckdweller Ability Adjustments: -6 Str, +6 Dex, -2 Wis, -2 Cha

Favored Class (Rogue): A multiclass muckdweller's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.

Racial Traits:
- A muckdweller's base land speed is 20 feet.
- Tiny: As Tiny creatures, muckdwellers have a +2 size bonus to attacks & armor class & a +8 bonus to Hide.
- Natural Weapons: An muckdweller can rake with its claws for 1d3 points of damage.
- Natural Armor: Muckdwellers have +3 natural armor bonus due to their scaly hides.
- Squirt: A muckdweller can squirt a jet of water into the eyes of a target up to 25 feet away.
- Simple Weapons: Muckdwellers are proficient with all simple weapons.
- Darkvision: Muckdwellers are able to see in the dark as well as daylight.
- Humanoid: Muckdwellers are considered Humanoids for the purpose of spells.

Level Adjustment: +0

Racial Feats
Darkvision
Weapon Proficiency (creature)
Weapon Finesse
Weapon Proficiency (simple)
Tiny Creature
Reptilian Humanoid
Natural Armor 3
Squirt
Weapon Proficiency- Light Mace
Weapon Proficiency- Dart
Weapon Proficiency- Morningstar
Weapon Proficiency- Shortspear
Weapon Proficiency- Sickle
Weapon Proficiency- Sling