Naztharune Rakshasa

Naztharune Rakshasa are another breed of Rakshasa, oriented towards stealth rather than magic. They typically work as spies and infiltrators for the more powerful of their kindred, and hire out as mercenaries or assassins to other creatures. Unlike their related breeds, naztharune rakshasa don't mind not being the big boss of an operation, taking a more mercenary outlook. Physically, they are similar to other rakshasa, with the same tiger head and backwards-bending hands. The main distinctive feature is the black-as-night fur covering their body.

Naztharune Rakshasa Ability Adjustments: +4 Str, +10 Dex, +8 Con, +4 Int, +4 Cha.
Favored Class (Rogue): A multiclass naztharune rakshasa's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Darkvision: Naztharune Rakshasa are able to see in the dark.
- Base movement of 40.
- Weapon Proficiency (Simple): All rakshasa are proficient with simple weapons.
- Weapon Proficiency (Martial): All rakshasa are proficient with martial weapons.
- Weapon Proficiency (Creature): Rakshasa can make an unarmed attack with their claws.
- Spell Resistance: Innate spell resistance of 21, plus 1 per character level.
- Natural Armor Bonus: Racial natural armor bonus of 5.
- Damage Reduction: Innate damage reduction of 15/+1
- Improved Skill Affinity (Bluff): +4 racial bonus to bluff checks.
- Spell-Like Abilities: At will - Disguise.
- Rogue-like Abilities: Evasion, Improved Evasion, Uncanny Dodge, +6d6 Sneak Attack
- Shadow Manipulation: Hide in Plain Sight, Shadow Jump(acts like Dimension Door, 20' range)
- Outsider: Naztharune Rakshasa are considered Outsiders for the purpose of spells.

(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +5
Racial Hit Dice/Class: 11 of Outsider

Racial Feats
Evasion
Improved Evasion
Darkvision
Uncanny Dodge II
Weapon Proficiency (creature)
Shadow Jump
(Abi) Hide In Plain Sight
Weapon Proficiency (martial)
Improved Skill Affinity (Bluff)
Racial Sneak Attack +6d6
Weapon Proficiency (simple)
Spell Resistance 21
Disguise
Rakshasa Change Shape
Outsider
Natural Armor 5
Damage Reduction 15
Weapon Proficiency- Shortsword
Weapon Proficiency- Longsword
Weapon Proficiency- Battleaxe
Weapon Proficiency- Light Flail
Weapon Proficiency- Warhammer
Weapon Proficiency- Longbow
Weapon Proficiency- Light Mace
Weapon Proficiency- Halberd
Weapon Proficiency- Short Bow
Weapon Proficiency- Greatsword
Weapon Proficiency- Greataxe
Weapon Proficiency- Dart
Weapon Proficiency- Heavy Flail
Weapon Proficiency- Light Hammer
Weapon Proficiency- Handaxe
Weapon Proficiency- Morningstar
Weapon Proficiency- Rapier
Weapon Proficiency- Scimitar
Weapon Proficiency- Shortspear
Weapon Proficiency- Sickle
Weapon Proficiency- Sling
Weapon Proficiency- Throwing Axe
Weapon Proficiency- Trident
Weapon Proficiency- Light Lance
Weapon Proficiency- Heavy Pick
Weapon Proficiency- Light Pick
Weapon Proficiency- Falchion
Weapon Proficiency- Sap
Weapon Proficiency- Katar
Weapon Proficiency- Heavy Mace
Weapon Proficiency- Maul
Weapon Proficiency- Goad