Neraph
Neraphim are sometimes mistaken for slaad at a distance due to the two races' similarity in appearance. Although the two may share a similar lineage, they are considered distinct creatures. Neraphim are a nomadic people who hunt through the maelstrom of Limbo, tracking their elusive and ever-moving prey. Similar to drow, neraphim organize themselves into houses, each laying claim to certain hunting grounds. Although unfriendly towards other race, neraphim will team up whenever survival is at stake.
Neraph Ability Adjustments: None.
Favored Class (Ranger): A multiclass neraph's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Darkvision: Neraphim can see in the dark.
- Leap: +5 racial bonus on Jump checks.
- Skill Affinity (Spot): +2 racial bonus on Spot checks.
- Skill Affinity (Search): +2 racial bonus on Search checks.
- Natural Armor Bonus: Racial natural armor bonus of 2.
- Outsider: Neraphim are considered Outsiders for the purpose of spells.
Racial Feats |
---|
Darkvision |
Skill Affinity (Search) |
Skill Affinity (Spot) |
Outsider |
Natural Armor 2 |
Leap |