Ogre
Ogres are hulking monsters standing over 9 feet tall with a thick, tough hide. The skin on their 650-pound frame ranges from yellow to brown. They are known for being violent and bad-tempered and tend to keep company with trolls, giants and ogre mages. Although living in small, tribal communities, it is not unheard of for an ogre to accept mercenary work among humans. Their bent toward chaos makes them ideal barbarian. A raging ogre barbarian is an inspiration to other ogres.
Ogre Ability Adjustments: +10 Str, +4 Con, -2 Dex, -4 Int, -4 Cha
Favored Class (Barbarian): A multiclass ogre's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Darkvision: Ogres are able to see in the dark.
- Weapon Proficiency (Martial): All ogres are proficient with Martial Weapons.
- Weapon Proficiency (Simple): All ogres are proficient with Simple Weapons.
- Armor Proficiency (Medium): All ogres are proficient with Medium Armor.
- Armor Proficiency (Light): All ogres are proficient with Light Armor.
- Shield: All ogres are proficient with Shields.
- Natural Armor Bonus: Racial natural armor bonus of 5.
- Large Creature: Ogres suffer -1 penalties to their Attack and Armor Class, and -4 to their Hide skill.
- Giant: Ogres count as Giants for the purpose of spells.
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +2
Racial Hit Dice/Class: 4 of Giant