Sharakim

The sharakim (the name means "the tainted" or "those with taint" in an old human dialect) were once human. At least, their forebears were. Legends claim that, long ago, all humans resided in the village of Desh. They lived peacefully until a hunter named Sharak killed a sacred stag, and all those who ate of the stag's flesh became ill. Many died, but others were transformed, twisted into hideous caricatures of humanity by the evil they had committed. The humans who escaped the curse scattered, leaving Desh to be lost forever. Those creatures who had once been human gathered together and fled as well, making their own way in the world but forever after hated by humans because they stood as a reminder of that sin. These became the sharakim.

Sharakim Racial Traits:
+2 Strength, -2 Dexterity, +2 Intelligence, -2 Charisma: Sharakim are naturally strong but their size makes them clumsy. Their monstrous appearance works against them in social settings, but their culture forces them to be well educated.
Humanoid (human): Sharakim are humanoid creatures with the human subtype.
Medium: As Medium creatures, sharakim have no special bonuses or penalties due to size.
Sharakim base land speed is 30 feet.
Darkvision: Sharakim can see in the dark out to 60 feet.
+1 natural armor bonus: Sharakim skin is tough and difficult to pierce.
Shadow Affinity (Ex): In areas of darkness or shadowy illumination, a sharakim gains a +2 racial bonus on Hide, Move Silently, Search, and Spot checks.
Light Sensitivity (Ex): Sharakim take a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
+1 racial bonus on attack rolls against orcs: Sharakim despise orcs, and learn special combat techniques that enable them to fight them more effectively.
Favored Class: Wizard.
Level Adjustment +1.

Racial Feats
Darkvision
Light Sensitivity
Human
Natural Armor 1