Tanarukk

Bred from orc slaves and demons (vrocks, in particular), tanarukks are a powerful and evil strain of planetouched. They bread true with their own kind or with pureblood orcs. Although an offspring may have only one tanarukk grandparent all the abilities of a tanarukk are preserved. Unlike most planetouched, tanarukks have fairly uniform appearance, resembling short, stocky orcs with stooped postures. They eyes are red and their skin varies from gray-green to dark brown.

Tanarukk Ability Adjustments: +4 Str, +2 Dex, -4 Cha, -2 Wis.
Favored Class (Barbarian): A multiclass tanarukks barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Darkvision: Tanarukk are able to see in the dark.
- Epic Fire Resistance: Innate fire resistance of 10.
- Natural Armor Bonus: Racial natural armor bonus of 4.
- Weapon Proficiency (Martial): All tanarukk are proficient with Martial Weapons.
- Natural Weapon: Tanarukk can make an natural bite attack.
- Spell Resistance: Innate spell resistance of 14, plus 1 per level.
- Outsider: Tanarukk are considered Outsiders for the purpose of spells.
- Orcish: Tanarukk are considered Orcish for the purpose of spells.

(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +3
Racial Hit Dice/Class: 5 of Outsider

Racial Feats
Darkvision
Weapon Proficiency (creature)
Weapon Proficiency (martial)
Spell Resistance 14
Orcish
Outsider
Natural Armor 4
Energy Resistance- Fire I