Troglodyte
Troglodytes are revolting lizard creatures as evil as the foulest of demons. They are very warlike and savor the taste of their enemies - especially humanoids. Troglodytes are not especially intelligent, but their ferocity and natural cunning more than compensate for this deficiency. They often launch bloody raids against humanoid settlements or ambush caravans in warm climates. They guard their lairs aggressively, lashing out at anyone who comes too near.
A troglodyte stands about 5 feet tall and weighs about 150 pounds. It is shorter than a typical human and has long arms. It walks erect on squat legs and has a long, narrow tail that it uses for balance. Troglodytes speak Draconic. They most often advance in the cleric class, though many choose to be fighters.
Troglodyte Ability Adjustments: +4 Con, -2 Dex, -2 Int
Favored Class (Cleric): A multiclass troglodyte's cleric class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Weapon Proficiency (Simple): All troglodytes are proficient with Simple Weapons.
- Natural Weapon: Troglodytes can make an natural bite attack.
- Natural Armor Bonus: Racial natural armor bonus of 6.
- Skill Affinity (Hide): +4 racial bonus to Hide checks (+8 in underground areas).
- Darkvision: Troglodytes are able to see in the dark.
- Stench: Troglodytes carry a repulsive odor which causes harm to those around them.
- Reptilian: Troglodytes count as Reptilian for the purpose of spells.
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +2
Racial Hit Dice/Class: 2 of Humanoid