Turlemoi
Turlemoi are the largest of the ushemoi. Solitary creatures, they wander the wilderness and the back roads in search of food or easy prey. As a turlemoi takes damage, its tendrils of flesh fuse into a crimson shell that covers its body. A turlemoi that has sustained several injuries looks like a giant with a smooth, blood-red hide.
A turlemoi's personality also changes as its body transforms. Though it starts out meek and fearful, it becomes more confident and wrathful the more damage it takes. Though other creatures might start a fight with confidence and flee when they are injured, turlemoi do the opposite. Once committed to combat, a turlemoi fights to the death.
Turlemoi Ability Adjustments: +6 Str, +4 Dex, +8 Con, -4 Int, +4 Wis, -4 Cha
Favored Class (Barbarian): A multiclass Turlemoi's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Large Creature
- Low Light Vision
- Base movement of 40
- Natural Armor Bonus: Racial natural armor bonus of 3
- Damage Reduction: Innate damage reduction of 10/- to bludgeoning damage
- Two Slam Attacks (2d6)
- -4 penalty on saves against Fear
- Strength from Pain (Ex): Whenever a Turlemoi takes damage from any source, it gains a +1 bonus on attack rolls, a +2 bonus on damage rolls, and its natural armor bonus to AC increases by 2. These benefits last for 1 minute. Bonuses stack each time a Turlemoi takes damage, to a maximum of a +5 bonus on attack rolls, a +10 bonus on damage rolls, and a +10 natural armor bonus to AC. All bonuses reset after one minute from when they were first gained.
- Rising Courage (Ex): When a turlemoi's bonus on attack rolls from its strength from pain ability is +3 or higher, it becomes immune to all mind-affecting spells and abilities.
- Rock Throwing (Ex): Turlemoi can throw rocks as a ranged weapon, as do giants
- Monstrous Humanoid: Turlemoi are considered Monstrous Humanoid for the purpose of spells
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +4
Racial Hit Dice/Class: 12 of Monstrous Humanoid
Racial Feats |
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Low-light Vision |
Monstrous Humanoid |
Natural Armor 3 |
Rock Throwing |