Viletooth Lizardfolk

Many lizardfolk forge alliances with black dragons due to their races' similar habitats. Over time this led to a mingling of bloodlines, sometimes resulting in entire tribes, and other times a single viletooth being born to a tribe of normal lizardfolk. Physically they are much thinner than their more typical brethren, sometimes even scrawny. They have patches of black on their body, up to and including their entire body being covered in ebony scales. They have large eyes and frequently grow short, curved horns similar to those of their draconic ancestor.

Viletooth Lizardfolk Ability Adjustments: +2 Con
Favored Class (Druid): A multiclass viletooth lizardfolk's druid class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Weapon Proficiency (Simple): All Viletooth Lizardfolk are proficient with Simple Weapons.
- Natural Weapon: Viletooth Lizardfolk can make an natural bite attack that deals 1d6 acid damage in addition to 1d4 normal damage.
- Shield: All Viletooth Lizardfolk are proficient with shields.
- Skill Affinity (Jump): +4 racial bonus to Jump checks.
- Natural Armor Bonus: Racial natural armor bonus of 5.
- Darkvision: Viletooth Lizardfolk are able to see in the dark.
- Waterbreathing: Viletooth Lizardfolk are immune to drowning.
- Dragonblooded: Viletooth Lizardfolk have the dragonblood subtype.
- Reptilian: Viletooth Lizardfolk count as Reptilian for the purpose of spells.

(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +1
Racial Hit Dice/Class: 2 of Humanoid

Racial Feats
Darkvision
Weapon Proficiency (creature)
Shield Proficiency
Weapon Proficiency (simple)
Reptilian Humanoid
Natural Armor 5
Skill Affinity (Jump) +4
Water Breathing
Weapon Proficiency- Light Mace
Weapon Proficiency- Dart
Weapon Proficiency- Morningstar
Weapon Proficiency- Shortspear
Weapon Proficiency- Sickle
Weapon Proficiency- Sling