Warforged Charger
An earlier model of warforged than the scouts and soldiers, chargers are larger, less intelligent, and generally less adaptable than their successors. They are designed for a single task: charging enemy defenses and pounding them to rubble. A warforged charger stands 10 to 11 feet tall and weighs up to 2,400 pounds. It haltingly speaks the language of its creators, usually Common.
Warforged Ability Adjustments: +10 Strength, +10 Constitution, -6 Intelligence, -4 Wisdom, -8 Charisma
Favored Class (Fighter): A multiclass warforged charger's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- 30' base speed
- +4 Level Adjustment
- 4 Racial Hit Dice of Construct
- Adamantine Body and Powerful Charge bonus feats
- Immune to sneak attacks and critical hits
- Two 1d8 slam attacks
- Living Construct subtype:
Immune to sleep, paralyze, poison, energy drain, and disease
Does not heal naturally, healing spells only heal half the normal amount.
- Construct: Warforged count as Constructs for the purpose of spells.
Racial Feats |
---|
Powerful Charge |
Immunity- Critical Hits |
Immunity- Sneak Attack |
Living Construct |
Adamantine Body |