Wemic

Fierce hunters that roam the plains, wemics are masters of ambushes and strategy. Wemics have the body of a lion with a humanoid torso. A wemic's face is a mixture of human and leonine features. Wemics typically live and hunt in groups called prides.

Wemic Ability Adjustments: +8 Str, +2 Dex, +2 Con, -2 Cha
Favored Class (Barbarian): A multiclass wemic's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Darkvision: Wemics are able to see in the dark.
- Large Creature: Wemics suffer -1 penalties to their Attack and Armor Class, and -4 to their Hide skill.
- Weapon Proficiency (Simple): All Wemics are proficient with Simple Weapons.
- Natural Armor Bonus: Racial natural armor bonus of 4.
- Skill Bonus (Jump): +8 racial bonus to Jump checks.
- Monstrous Humanoid: Wemics are considered Monstrous Humanoids for the purpose of spells.

(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +3
Racial Hit Dice/Class: 4 of Monstrous Humanoid

Racial Feats
Darkvision
Weapon Proficiency (creature)
Shield Proficiency
Skill Bonus (Jump)
Weapon Proficiency (simple)
Monstrous Humanoid
Natural Armor 4
Large Creature
Weapon Proficiency- Light Mace
Weapon Proficiency- Dart
Weapon Proficiency- Morningstar
Weapon Proficiency- Shortspear
Weapon Proficiency- Sickle
Weapon Proficiency- Sling