Zakya Rakshasa
A race of tigerlike humanoid warriors, the zakya are another breed of rakshasa. Unlike their sorcerer brethren, zakya prefer to charge in and get down and dirty in melee combat, and they are able to twist their backwards hands to wield weapons normally. In most other ways, however, they are identical to their sorcerer cousins.
Zakya Rakshasa Ability Adjustments: +10 Str, +4 Dex, +10 Con, +2 Int, +2 Wis.
Favored Class (Fighter): A multiclass zakya rakshasa's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Darkvision: Zakya Rakshasa are able to see in the dark.
- Base movement of 50.
- Weapon Proficiency (Simple): All rakshasa are proficient with simple weapons.
- Weapon Proficiency (Martial): All rakshasa are proficient with martial weapons.
- Weapon Proficiency (Creature): Rakshasa can make an unarmed attack with their claws.
- Spell Resistance: Innate spell resistance of 22, plus 1 per character level.
- Natural Armor Bonus: Racial natural armor bonus of 9.
- Damage Reduction: Innate damage reduction of 15/+1
- Spell-Like Abilities: At will - Disguise. 3/day - Chill Touch, True Strike, Vampiric Touch.
- Bonus Feat: 1 bonus feat of your choice.
- Outsider: Zakya Rakshasa are considered Outsiders for the purpose of spells.
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +7
Racial Hit Dice/Class: 7 of Outsider