Break Enchantment

School: Abjuration
Caster Level: Bard/Paladin/Hexblade 4, Cleric/Sorcerer/Wizard 5
Components: V, S
Range: Close
Target: Up to one creature per level, all within 30 ft. of each other
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: No

This spell frees victims from enchantment, transmutations and curses. It can reverse even an instantaneous effect, such as Flesh to Stone. For each such effect, you make a caster level check (1D20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed item, the DC is 25. If the spell is one that cannot be dispelled by Dispel Magic, Break Enchantment works only if that spell is 5th level or lower. If the effect comes from a permanent magic item, such as a cursed sword, Break Enchantment does not remove the curse from that item, but it does free the victim from the item's effect.