Earthquake

Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: 80 ft. radius
Duration: 1 round
Additional Counter Spells:
Save: Reflex
Spell Resistance: No

When you cast earthquake, an intense but highly localized tremor rips the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more. The earthquake affects all terrain, vegetation, structures, and creatures in the area.

Each creature standing in the area must always make a DC 15 Reflex save or fall down. Additional effects of an earthquake spell depend on the nature of the terrain where it is cast.

Open Ground: Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 to avoid a fissure). At the end of the spell, all fissures grind shut, killing any creatures trapped within.

Cave, Cavern, or Tunnel; Structure: The spell collapses the roof, dealing 8d6 points of bludgeoning damage to any creature caught under the falling rubble (Reflex DC 15 half ).