Hide From Animals

Hide from Animals
Abjuration
Level: Drd 1, Rgr 1, Justice of Weald and Woe 1
Components: S, DF
Casting Time: 1 standard action
Range: Touch
Targets: One creature touched
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

Animals cannot see, hear, or smell the warded creatures. Even extraordinary or
supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends.