Curst
"Curst" is an acquired template that can be added to any humanoid creature (referred to hereafter as the "base creature"). It uses all the base creature's statistics and special abilities except as noted here.
Armor Class: The curst's natural armor bonus improves by 3 over that of the base creature.
Damage: A curst has a slam attack as a primary natural weapon.
Size Base Damage
Small 1d3
Medium 1d4
Large 1d6
Special Qualities: A curst retains all the special qualities of the base creature and gains those described below.
Fast Healing (Ex): A curst heals 1 point of damage each round so long as it has at least 1 hit point.
Immunity to Cold and Fire (Ex): A curst takes no damage from cold or fire attacks.
Spell Resistance (Ex): A curst has spell resistance equal to 12 + its character level.
Turning Immunity (Ex): Cursts cannot be turned, rebuked, destroyed, or commanded.
Abilities: Change from the base creature as follows: Str +2, Int -4 (minimum 3), Wis -6 (minimum 1), Cha -2 (minimum 1). As an undead creature, a curst has no Constitution score.
Advancement: By character class.
Level Adjustment: +3.