Dymondheart

Dymondheart Wielder Requirements
Base attack bonus +1
Lore 2
2,315 gold

LEGACY RITUALS
Least: 2,140 gp.
Lesser: 13,500 gp.
Greater: 38,000 gp.

LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 9th, -2 at 13th
Save Penalty: -1 at 7th, -2 at 16th, -3 at 18th
Hit Point Penalty: -4 at 6th, -6 at 9th, -8 at 12th, -10 at 15th, -12 at 18th, -14 at 19th, -16 at 20th

LEGACY ITEM BONUSES
7th - +2 Longsword
11th - +3 Longsword
16th - +4 Longsword
17th - +5 Longsword

LEGACY ITEM ABILITIES
Shed Bolts (Sp): Starting at 5th level, once per day as an immediate action, you can use protection from arrows. Caster level 5th.
Deflect Attack (Su): At 6th level and higher, once per day you can deflect the next ranged touch attack that would otherwise hit you.
Daylight (Sp): Beginning at 9th level, once per day, you can cast Daylight as the spell. Caster level 5th.
Green Flame (Su): At 13th level and higher, a successful attack causes that creature to be outlined in faerie fire, as per the spell. Caster level 10th.
Shielding Beneficence of the Green Powers (Su): At 14th level, you gain a +3 deflection bonus to Armor Class.
Healing Grace of the Green Powers (Sp): At 18th level, you can cast cure critical wounds four times per day. Caster level 10th.
Protective Embrace of the Green Powers (Su): At 19th level, you gain a +5 resistance bonus to all saving throws.
Ban of the Green Powers (Sp): Starting at 20th level, once per day you may cast banishment. The save DC is 20, or 17 + your Charisma modifier, whichever is higher. Caster level 15th.