Eventide's Edge
Eventide's Edge Wielder Requirements
Base attack bonus +3
Weapon Proficiency (Short Sword)
Small or Medium size
Knowledge of at least one Setting Sun maneuver
2,510 gold
LEGACY RITUALS
Least: 1,500 gp.
Lesser: 13,000 gp.
Greater: 39,000 gp.
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 6th, -2 at 13th
Fortitude Save Penalty: -1 at 7th, -2 at 9th, -3 at 15th, -4 at 20th
Hit Point Penalty: -2 at 7th, -4 at 8th, -6 at 10th, -8 at 14th, -10 at 16th, -12 at 20th
LEGACY ITEM BONUSES
7th - +1 Defending Mithral Short Sword
13th - +2 Defending Mithral Short Sword
16th - +3 Defending Mithral Short Sword
19th - +4 Defending Mithral Short Sword
LEGACY ITEM ABILITIES
Crux of Balance (Ex): At 5th level, you gain a +4 bonus on checks made to execute a bull rush, overrun, or trip, and to resist those maneuvers.
Sting Like a Bee (Ex): Beginning at 8th level, you deal an extra 1d6 points of damage when you use Eventide's Edge to make a melee attack against a foe of a larger size category than yours. When you attain 17th level, this extra damage increases to 2d6, provided you have performed Eventide's Edge's greater legacy ritual.
AC Bonus (Ex): Starting at 10th level, you add your Wisdom bonus (if any) to your AC when you are unarmored, unencumbered, and wielding Eventide's Edge. If you already add your Wisdom bonus to your AC (from the monk AC bonus class feature, for instance), you instead gain a +1 bonus to AC.
Comet Throw (Ex): At 11th level, you can use the comet throw maneuver at will. If you already know comet throw, you gain a +2 bonus on melee touch attacks made while initiating the maneuver.
Evasive Defense (Ex): At 14th level, you can automatically succeed on your Sense Motive check when using baffling defense against an opponent of a larger size category than yours. This ability is usable three times per day.
Dance into the Sun (Su): At 20th level, you can cast improved invisibility two times per day. Caster level 10th.