Fiendkiller's Flail
Fiendkiller's Flail Wielder Requirements
Base attack bonus +3
Sense Motive 2 ranks
Weapon Focus (heavy flail)
4,330 gold
LEGACY RITUALS
Least: 3,500 gp.
Lesser: 13,000 gp.
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 6th, -2 at 12th
Reflex Save Penalty: -1 at 7th, -2 at 9th, -3 at 15th
Hit Point Penalty: -2 at 7th, -4 at 8th, -6 at 10th, -8 at 14th, -10 at 16th
LEGACY ITEM BONUSES
8th - +1 Outsider Bane Heavy Flail
11th - +2 Outsider Bane Heavy Flail
16th - +2 Holy Outsider Bane Heavy Flail
LEGACY ITEM ABILITIES
Darkvision (Sp): Beginning at 6th level, once per day on command, you can use darkvision as the spell. Caster level 5th.
Sense Fiends (Su): At 6th level and higher, you can detect evil. Caster level 5th.
Devil Chills (Su): At 12th level and higher, Fiendkiller's Flail infects any creature damaged by it with devil chills.
Devil's Fang (Su): Beginning at 13th level, the spiked ball secretes deathblade poison.