Flay
Flay Wielder Requirements
Base attack bonus +2
Bluff or Persuade 2 ranks
Exotic Weapon Proficiency (whip)
2,301 gold
LEGACY RITUALS
Least: 4,300 gp.
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Skill Penalty: -1 at 6th, -2 at 9th
Hit Point Penalty: -2 at 6th, -4 at 10th
Will Save Penalty: -1 at 7th
LEGACY ITEM BONUSES
7th - +1 Animal Bane Whip
LEGACY ITEM ABILITIES
Snake Sting (Sp): Beginning at 5th level, three times per day, you can snap Flay to use magic missile as the spell. Caster level 5th.
Whip Wrap (Su): At 8th level and higher, whenever you succeed on a trip attempt with Flay, you begin to constrict your opponent with the whip. Flay immediately makes a grapple check as a free action that does not provoke an attack of opportunity, using your grapple modifier + 4. If the check is successful, Flay establishes a hold and can make grapple checks on its own each round (you release the whip). On each subsequent successful grapple check, Flay constricts, dealing 1d3+5 points of damage. The grappled opponent can escape using the normal grapple rules.
Snake Sense (Su): Starting at 10th level, you gain darkvision. You are also granted a +5 bonus on Search checks.