Kamate
Kamate Wielder Requirements
Base attack bonus +4
Weapon Proficiency (Bastard Sword)
Balance 4 ranks
2,335 gold
LEGACY RITUALS
Least: 2,500 gp.
Lesser: 13,000 gp.
Greater: 41,000 gp.
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 9th
Save Penalty: -1 at 8th, -2 at 13th, -3 at 16th, -4 at 18th
Hit Point Penalty: -4 at 6th, -6 at 9th, -8 at 12th, -10 at 15th, -12 at 18th, -14 at 19th, -16 at 20th
LEGACY ITEM BONUSES
8th - +2 Bastard Sword
11th - +3 Bastard Sword
14th - +4 Bastard Sword
16th - +4 Shocking Burst Bastard Sword
18th - +5 Shocking Burst Bastard Sword
LEGACY ITEM ABILITIES
Steel Wind (Ex): At 5th level, you can use the steel wind maneuver five times per day, as if you knew it. If you already know steel wind, you gain a +1 bonus on any attack roll you make when you initiate the maneuver.
Shocking Grasp (Su): Beginning at 6th level, you can cast shocking grasp once per day. Activating this power is a swift action. Caster level 5th.
Accurate Strike (Su): At 9th level, you gain Blind Fight.
Stance Agility (Su): Beginning at 10th level, you gain a +2 insight bonus on Reflex saves as long as you are in an Iron Heart stance. When you attain 15th level, this bonus improves to +4.
Lightning Bolt (Sp): At 13th level, you gain the ability to use lightning bolt as the spell three times per day, on command. The save DC is 14, or 13 + your Cha modifier, whichever is higher. Caster level 10th.
Chain Lightning (Sp): Beginning at 17th level, you can cause Kamate to emit a blast of lightning that arcs to other targets, as if produced by the chain lightning spell. The save DC is 16, or 14 + your Cha modifier, whichever is higher. This ability is usable once per day. Caster level 15th.
Perfect Strike (Su): At 20th level, while you are holding Kamate, you can gain a +20 competence bonus on a single attack roll. You must choose to activate this ability (an immediate action) before you make the attack roll it is to modify. This ability is usable once per day.