Wyrmbane Helm

Wyrmbane Helm Wielder Requirements
Ability to cast 2nd-level arcane spells
Base attack bonus +3
Proficient with martial weapons
2,000 gold

LEGACY RITUALS
Least: 1,500 gp.
Lesser: 11,500 gp.
Greater: 39,000 gp.

LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 8th, -2 at 12th, -3 at 18th
Hit Point Penalty: -2 at 6th, -4 at 7th, -6 at 9th, -8 at 13th, -10 at 15th, -12 at 19th
Spell Slot Lost: 1st at 6th, 2nd at 8th, 3rd at 10th, 4th at 14th, 5th at 16th, 6th at 20th

LEGACY ITEM BONUSES
None

LEGACY ITEM ABILITIES
Cause Fear (Sp): Starting at 5th level, you can use cause fear as a spell-like ability five times per day (caster level 5th). The save DC is 11 or 11 + your Cha modifier, whichever is higher.
Courage (Su): Starting at 6th level, you gain a +4 morale bonus on saving throws against fear effects.
Lightning Bolt (Sp): Starting at 8th level, you can use lightning bolt as a spell-like ability once per day (caster level 7th). The save DC is 14 or 13 + your Cha modifier, whichever is higher.
Dragonbane (Su): Any melee weapon you wield gains a +2 enhancement bonus and deals an extra 2d6 points of damage when you attack a creature of the dragon type.

In addition, any spell you cast that deals damage to a dragon deals an extra 2d6 points of damage to that dragon. If the spell allows a saving throw, the DC of the saving throw increases by 2. A single spell can never deal this extra damage more than once per casting. However, if a spell deals damage for more than 1 round, it deals the extra damage in each round.
Blindsense (Su): You gain Blindsense.
Charisma Boost (Su): Starting at 14th level, you gain a +4 enhancement bonus to your Charisma as long as you wear the Wyrmbane Helm.
Sudden Empower (Su): At 16th level, you gain the ability to apply the Empower Spell metamagic feat to any spell you cast without increasing the level of the spell or preparing it ahead of time. You can use this ability three times per day.
Frightful Presence (Su): When you charge, attack, or cast a spell while wearing the helm, you force nearby enemies to make a fear check.
Immune to Electricity: Starting at 18th level, you are immune to electricity damage as long as you wear the Wyrmbane Helm.
Strength Boost (Su): Starting at 19th level, you gain a +6 enhancement bonus to your Strength as long as you wear the helm.
Lightning Breath (Su): At 20th level, you gain a breath weapon that you can use three times per day and never in consecutive rounds. Your lightning breath deals I2d8 points of damage in a 100-foot line(DC25 or 20 + your Con modifier, whichever is higher).