Healer
(BASE CLASS)
The hurts of the world are manifold. Minor accidents are common, and usually easily dealt with. However, when conflict and all-out warfare occur, they leave misery and hurt in their wake that can stagger the imagination. While good-aligned Clerics are called upon to heal, their complex obligations and abilities often get in the way of pure solace and remediation. Not so the Healer. One of the Healer's great purposes in life is to provide protection, and failing that, healing, to all good people who require her aid.
Empathetic, a Healer is adept both at detecting the ailments of allies and understanding the coarse, unruly thoughts of beasts. Her way with animals wins her friends among otherwise savage creatures of the wild.
A Healer is easy to spot. She moves about behind an adventuring company or combat unit, applying her divine skills to bring relief to the injured. After she passes, the wounded press forward with renewed vigor, and the fallen may yet rise again.
Ex-Healers
A Healer who grossly violates her ethos (such as by refusing to heal an ally or a good-aligned creature) loses all spells and class features. She cannot thereafter gain levels as a healer until she atones.
- Hit Die: d8
- Alignment: good only
- Proficiencies: A Healer gains proficiency with Simple Weapons and Light Armor. Wearing heavier armor and shields violates her oaths and suppresses her healer powers.
- Skill Points: 4 + Int Modifier
SPELLCASTING:
A Healer must choose and prepare her spells in advance, like a Cleric does. To cast or prepare a spell, the Healer must have a Wisdom score of 10 + the spell level. The DC of a Healer's spell is 10 + Spell Level + Charisma Modifier. A Healer's caster level is equal to his class level. She automatically knows all spells she can cast.
Skills
Class Skills | Cross-Class Skills |
---|---|
Proficiencies
Abilities, Bonus Feats, and Saving Throws
Level | BAB | Fortitude | Reflex | Will | Abilities | Feats Granted | Bonus Feat |
---|---|---|---|---|---|---|---|
1 | 0 | 2 | 0 | 2 |
|
0 | |
2 | 1 | 3 | 0 | 3 |
|
0 | |
3 | 1 | 3 | 1 | 3 |
|
0 | |
4 | 2 | 4 | 1 | 4 |
|
0 | |
5 | 2 | 4 | 1 | 4 |
|
0 | |
6 | 3 | 5 | 2 | 5 |
|
0 | |
7 | 3 | 5 | 2 | 5 |
|
0 | |
8 | 4 | 6 | 2 | 6 |
|
0 | |
9 | 4 | 6 | 3 | 6 |
|
0 | |
10 | 5 | 7 | 3 | 7 |
|
0 | |
11 | 5 | 7 | 3 | 7 |
|
|
0 |
12 | 6 | 8 | 4 | 8 |
|
|
0 |
13 | 6 | 8 | 4 | 8 |
|
0 | |
14 | 7 | 9 | 4 | 9 |
|
|
0 |
15 | 7 | 9 | 5 | 9 |
|
0 | |
16 | 8 | 10 | 5 | 10 |
|
|
0 |
17 | 8 | 10 | 5 | 10 |
|
|
0 |
18 | 9 | 11 | 6 | 11 |
|
|
0 |
19 | 9 | 11 | 6 | 11 |
|
|
0 |
20 | 10 | 12 | 6 | 12 |
|
0 | |
21 | -- | 12 | 6 | 12 |
|
0 | |
22 | -- | 13 | 7 | 13 |
|
|
0 |
23 | -- | 13 | 7 | 13 |
|
|
1 |
24 | -- | 14 | 8 | 14 |
|
0 | |
25 | -- | 14 | 8 | 14 |
|
0 | |
26 | -- | 15 | 9 | 15 |
|
|
1 |
27 | -- | 15 | 9 | 15 |
|
|
0 |
28 | -- | 16 | 10 | 16 |
|
|
0 |
29 | -- | 16 | 10 | 16 |
|
1 | |
30 | -- | 17 | 11 | 17 |
|
|
0 |
31 | -- | 17 | 11 | 17 |
|
|
0 |
32 | -- | 18 | 12 | 18 |
|
|
1 |
33 | -- | 18 | 12 | 18 |
|
0 | |
34 | -- | 19 | 13 | 19 |
|
|
0 |
35 | -- | 19 | 13 | 19 |
|
|
1 |
36 | -- | 20 | 14 | 20 |
|
|
0 |
37 | -- | 20 | 14 | 20 |
|
0 | |
38 | -- | 21 | 15 | 21 |
|
|
1 |
39 | -- | 21 | 15 | 21 |
|
|
0 |
40 | -- | 22 | 16 | 22 |
|
|
1 |
Spells per Day
Level | Spells Known (Levels 0-9) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
1 | 4 | 3 | - | - | - | - | - | - | - | - |
2 | 4 | 4 | - | - | - | - | - | - | - | - |
3 | 5 | 4 | 3 | - | - | - | - | - | - | - |
4 | 5 | 4 | 4 | - | - | - | - | - | - | - |
5 | 5 | 5 | 4 | 3 | - | - | - | - | - | - |
6 | 5 | 5 | 4 | 4 | - | - | - | - | - | - |
7 | 6 | 5 | 5 | 4 | 3 | - | - | - | - | - |
8 | 6 | 5 | 5 | 4 | 4 | - | - | - | - | - |
9 | 6 | 6 | 5 | 5 | 4 | 3 | - | - | - | - |
10 | 6 | 6 | 5 | 5 | 4 | 4 | - | - | - | - |
11 | 6 | 6 | 6 | 5 | 5 | 4 | 3 | - | - | - |
12 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | - | - | - |
13 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 3 | - | - |
14 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | - | - |
15 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 3 | - |
16 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | - |
17 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 3 |
18 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 4 |
19 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 |
20 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 |
Spell List (Part 1)
Spell Level | Spells |
---|---|
0 | Light |
0 | Read Magic |
0 | Cure Minor Wounds |
1 | Protection from Evil |
1 | Remove Fear |
1 | Remove Paralysis |
1 | Sanctuary |
1 | Bless Water |
1 | Divine Inspiration |
1 | Twilight Luck |
1 | Cure Light Wounds |
1 | Lesser Vigor |
2 | Remove Blindness-Deafness |
2 | Remove Disease |
2 | Calm Emotions |
2 | Ayailla's Radiant Burst |
2 | Luminous Armor |
2 | Cure Moderate Wounds |
2 | Lesser Restoration |
3 | Neutralize Poison |
3 | Remove Curse |
3 | Restoration |
Spell List (Part 2)
Spell Level | Spells |
---|---|
3 | Close Wounds |
3 | Brilliant Emanation |
3 | Hammer of Righteousness |
3 | Vigor |
3 | Mass Lesser Vigor |
3 | Cure Serious Wounds |
4 | Diamond Spray |
4 | Sunmantle |
4 | Greater Luminous Armor |
4 | Cure Critical Wounds |
4 | Mass Cure Light Wounds |
4 | Panacea |
4 | Death Ward |
4 | Freedom of Movement |
5 | Raise Dead |
5 | Break Enchantment |
5 | Revivify |
5 | True Seeing |
5 | Sicken Evil |
5 | Mass Cure Moderate Wounds |
5 | Stone to Flesh |
Spell List (Part 3)
Spell Level | Spells |
---|---|
5 | Greater Vigor |
6 | Exalted Raiment |
6 | Storm of Shards |
6 | Mass Cure Serious Wounds |
6 | Vigorous Circle |
6 | Regenerate |
6 | Greater Restoration |
6 | Heal |
7 | Resurrection |
7 | Repulsion |
7 | Phoenix Fire |
7 | Rain of Embers |
7 | Mass Cure Critical Wounds |
8 | Mass Heal |
8 | Holy Aura |
8 | Dragon Cloud |
8 | Discern Location |
9 | True Resurrection |
9 | Foresight |
9 | Exalted Fury |
9 | Gate |