Justice of Weald and Woe
The justice of weald and woe is the go-to person when something unsavory - usually involving the removal of humans - needs doing. When the foes of the elves are well protected physically, magically, and politically - and the grand lords and ladies dare not sully their hands with the dirty necessities of preserving the heart of elvendom from human encroachment - it is to you, the justice of weald and woe, that they turn. With your bow in hand and the power of nature at your command, you strike, a silent, unseen sniper, solving problems a score of diplomats couldn't solve in a hundred years - then melt back into the forest before what is left of the enemy's forces even knows you were there.
Hit die: d8
Requirements:
Base Attack Bonus: +6
Skills: Craft Weapon 8, Hide 8, Lore 4, Move Silently 8
Feats: Point Blank Shot, Weapon Focus (Longbow)
Bonus Feats: At 2nd and 8th levels, you gain a bonus archery feat. When you gain a new bonus feat, you must choose from the following list: Deflect Arrows, Far Shot, Improved Critical (longbow), Improved Precise Shot, Manyshot, Mounted Archery, Precise Shot, Rapid Shot, Shot on the Run, Snatch Arrows, Weapon Specialization (longbow only), Greater Weapon Focus (longbow only), Greater Weapon Specialization (longbow only). You must meet all prerequisites for a bonus feat. Use your justice level when determining whether you meet a prerequisite of a minimum fighter level. For example, a ranger 8/justice 8 would meet the requirement for Greater Weapon Focus (fighter level 8th), but not Greater Weapon Specialization (fighter level 12th).
SPELLCASTING:
You gain spells per day as per the following tables. You do not gain spells per day in any existing spellcasting class. You can only choose spells from the justice spell list.
Skills
Class Skills | Cross-Class Skills |
---|---|
Abilities, Bonus Feats, and Saving Throws
Level | BAB | Fortitude | Reflex | Will | Abilities | Feats Granted | Bonus Feat |
---|---|---|---|---|---|---|---|
1 | 1 | 2 | 2 | 0 |
|
|
0 |
2 | 2 | 3 | 3 | 0 |
|
1 | |
3 | 3 | 3 | 3 | 1 |
|
|
0 |
4 | 4 | 4 | 4 | 1 |
|
0 | |
5 | 5 | 4 | 4 | 1 |
|
0 | |
6 | 6 | 5 | 5 | 2 |
|
|
0 |
7 | 7 | 5 | 5 | 2 |
|
|
0 |
8 | 8 | 6 | 6 | 2 |
|
|
1 |
9 | 9 | 6 | 6 | 3 |
|
0 | |
10 | 10 | 7 | 7 | 3 |
|
0 |
Spells per Day
Level | Spells Known (Levels 1-4) | |||
---|---|---|---|---|
1 | 2 | 3 | 4 | |
1 | - | - | - | - |
2 | 1 | - | - | - |
3 | 2 | - | - | - |
4 | 3 | 1 | - | - |
5 | 3 | 2 | - | - |
6 | 3 | 3 | 1 | - |
7 | 3 | 3 | 2 | - |
8 | 3 | 3 | 3 | 1 |
9 | 3 | 3 | 3 | 2 |
10 | 3 | 3 | 3 | 3 |
Spells Known
Level | Spells Known (Levels 1-4) | 1 | 2 | 3 | 4 |
---|---|---|---|---|
1 | 2 | - | - | - |
2 | 3 | - | - | - |
3 | 3 | 2 | - | - |
4 | 4 | 3 | - | - |
5 | 4 | 3 | 2 | - |
6 | 4 | 4 | 3 | - |
7 | 4 | 4 | 3 | 2 |
8 | 4 | 4 | 4 | 3 |
9 | 4 | 4 | 4 | 3 |
10 | 4 | 4 | 4 | 4 |
Spell List (Part 1)
Spell Level | Spells |
---|---|
1 | Jump |
1 | Faerie Fire |
1 | Obscuring Mist |
1 | Hide From Animals |
1 | Longstrider |
1 | Camouflage |
1 | Endure Elements |
2 | Cat's Grace |
2 | Fog Cloud |
Spell List (Part 2)
Spell Level | Spells |
---|---|
2 | Barkskin |
2 | Brilliant Energy Arrow |
2 | Treeshape |
2 | Snare |
2 | Spellslayer Arrow |
3 | Serpent Arrows |
3 | Water Breathing |
3 | Ultravision |
3 | Arrow Split |
Spell List (Part 3)
Spell Level | Spells |
---|---|
3 | Darkflame Arrow |
3 | Spike Growth |
4 | Poison |
4 | Scrying |
4 | Bloodfreeze Arrow |
4 | Doublestrike Arrow |
4 | Shadow Arrow |
4 | Freedom of Movement |