Suel Archanamach
(PRESTIGE CLASS)
The ancient Suel Empire was known for the great and terrible power wielded by its mighty archmages. Suloise sorcerers delved deep into arcane lore that other folk avoided, unearthing many dark and dangerous secrets in the process. The Suel Empire was ruled by noble families headed by mages of unsurpassed power, and the countless rivalries and vendettas between these families led to the rise of an elite school of combat training: the way of the Archanamach. Conditioned for loyalty, determination, and absolute obedience, Archanamachs were skillful warriors who studied arcane magics for the express purpose of learning how to slay powerful wizards.
In the days of the Suel Empire, the Archanamachs were guards for their archmage masters, serving the greatest Suel wizards with sword and spell. They were also assassins and spies trained to slay powerful wizards of rival families, as well as defend the wizards of their own families. In hundreds of secret duels of spell and steel, Archanamachs practiced their art against others of their kind, learning their skills from hidden Archanamach academies.
- Hit Die: d8
- Proficiencies: A Suel Archanamach gains no additional proficiencies.
- Skill Points: 4 + Int Modifier
REQUIREMENTS:
Base Attack Bonus: +6.
Feats: Any 4 Martial or Exotic Weapon Proficiencies, Combat Casting, Iron Will
Skills: Concentration 4 ranks, Jump 4 ranks, Spellcraft 5 ranks, Tumble 4 ranks.
SPELLCASTING:
To cast a spell, the Suel Archanamach must have a Charisma score of 10 + the spell level. A Suel Archanamach's caster level is equal to his class level. He has access to any spell from the Abjuration, Divination, Illusion, or Transmutation school on the Sorcerer spell list, and casts spells as a Sorcerer does.
Skills
Class Skills | Cross-Class Skills |
---|---|
Abilities, Bonus Feats, and Saving Throws
Level | BAB | Fortitude | Reflex | Will | Abilities | Feats Granted | Bonus Feat |
---|---|---|---|---|---|---|---|
1 | 0 | 0 | 2 | 2 |
|
0 | |
2 | 1 | 0 | 3 | 3 |
|
0 | |
3 | 2 | 1 | 3 | 3 |
|
0 | |
4 | 3 | 1 | 4 | 4 |
|
|
0 |
5 | 3 | 1 | 4 | 4 |
|
|
0 |
6 | 4 | 2 | 5 | 5 |
|
0 | |
7 | 5 | 2 | 5 | 5 |
|
|
0 |
8 | 6 | 2 | 6 | 6 |
|
|
0 |
9 | 6 | 3 | 6 | 6 |
|
|
0 |
10 | 7 | 3 | 7 | 7 |
|
0 |
Spells per Day
Level | Spells Known (Levels 1-5) | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 | 1 | - | - | - | - |
2 | 1 | - | - | - | - |
3 | 2 | 1 | - | - | - |
4 | 2 | 2 | - | - | - |
5 | 3 | 2 | 1 | - | - |
6 | 3 | 3 | 2 | - | - |
7 | 3 | 3 | 2 | 1 | - |
8 | 4 | 3 | 3 | 2 | - |
9 | 4 | 4 | 3 | 2 | 1 |
10 | 4 | 4 | 3 | 3 | 2 |
Spells Known
Level | Spells Known (Levels 1-5) | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
1 | 1 | - | - | - | - |
2 | 2 | 1 | - | - | - |
3 | 2 | 2 | - | - | - |
4 | 2 | 2 | 1 | - | - |
5 | 3 | 2 | 2 | - | - |
6 | 3 | 3 | 2 | 1 | - |
7 | 3 | 3 | 2 | 2 | - |
8 | 4 | 3 | 3 | 2 | 1 |
9 | 4 | 4 | 3 | 2 | 2 |
10 | 4 | 4 | 3 | 3 | 2 |
Spell List (Part 1)
Spell Level | Spells |
---|---|
1 | Burning Hands |
1 | Protection from Chaos |
1 | Protection from Evil |
1 | Protection from Good |
1 | Protection from Law |
1 | Lesser Deflect |
1 | Jump |
1 | Enlarge Person |
1 | Reduce Person |
1 | Detect Undead |
1 | Color Spray |
1 | Aberrate |
1 | Bestow Wound |
1 | Eyes of the Avoral |
1 | Disguise Self |
1 | Fist of Stone |
1 | True Casting |
1 | True Strike |
1 | Shield |
1 | Expeditious Retreat |
1 | Endure Elements |
1 | Ironguts |
1 | Magic Weapon |
1 | Identify |
2 | Ghostly Visage |
2 | Cat's Grace |
2 | Resist Elements |
2 | See Invisibility |
2 | Animalistic Power |
2 | Augment Familiar |
2 | Deflect |
2 | Protection from Arrows |
2 | Dispelling Touch |
2 | Sure Strike |
2 | Unheavened |
2 | Energize Potion |
2 | Alter Self |
2 | Shadow Spray |
2 | Blur |
2 | Mirror Image |