Marrusault
A people known as the marru once lived and warred in the world, but their civilization has long since passed into the waste, devastated and destroyed by internecine wars of terrible magnitude. As a result of these so-called Flesh Wars, the marru turned to a little-understood art called spawncraft, and in so doing created living weapons to wage their battles. These spawncrafted creatures have come to be known collectively as the spawn of marru, but are more commonly referred to as marruspawn. The marru were advanced in other areas as well, but all their arts couldn't save them from destroying themselves. However, marruspawn linger on in forgotten and blasted wastelands across many worlds.
In ancient days, armies of marrusaults darkened the once-green plains, fighting for the will of the marru. Bred for fighting, each marrusault knows its worth in any conflict. Hardy survivors, marrusaults eked out existence where many of the weaker or more specialized spawncrafted creations of the marru perished with their masters. Still, a marrusault depends on the equipment and other resources it gains from swearing service to a marrutact. Sometimes a marrusault goes rogue-these creatures often find death in the waste, their bones posing a mystery to travelers who come upon them.
Ability Adjustments: +10 Strength, +2 Dexterity, +6 Constitution, -4 Intelligence, +4 Charisma
Favored Class (Fighter): A multiclass Marrusault's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Large creature
- 30' base speed
- Level Adjustment: +2
- 6 Racial Hit Dice of Monstrous Humanoid
- Low light vision
- Natural armour +5
- Fire resistance 5
- +4 Listen
- Weapon Proficiency (Greatsword)
- Weapon Focus (Greatsword)
- Armor Proficiency (Light)
- Armor Proficiency (Medium)
- Armor Proficiency (Heavy)
- Diehard
- Howl of Defiance - 1/day howl of exhaustion or fatigue
- Monstrous Humanoid: Marrusault count as Monstrous Humanoid for the purpose of spells.