Master of Nine

(PRESTIGE CLASS)
Some savants of the Nine Disciplines believe that none of the paths are complete, true disciplines in and of themselves. They believe that the nine disciplines are more appropriately termed the Nine Steps, each a single portion of a whole, true Way. These few masters strive to learn the secrets of each path, and in doing some become the masters of nine, using a martial style that combines all of the techniques of the Temple of Nine Swords. Such martial sages are fluid and unpredictable martial artists, capable of switching between styles and techniques to suit each situation.

- Hit Die: d8
- Proficiencies: A Master of Nine gains no additional proficiencies.
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Skills: 10 ranks in 4 skills from Tumble, Intimidate, Concentration, Balance, Sense Motive, Hide, Jump, and Persuade.
Feats: Adaptive Style, Dodge, Blind-Fight, Improved Initiative, Improved Unarmed Strike.
Maneuvers: Must know at least one maneuver from six disciplines.

MANEUVERS:

The Master of Nine may select maneuvers from any discipline. He adds his full class level to his initiator level. He gains new maneuvers known and readied at the indicated levels.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 0 0 2
  • --
0
2 1 0 0 3
  • Dual Stance - Two stances at once
0
3 2 1 1 3
  • Perfect Form - Higher DC on all strikes
0
4 3 1 1 4
  • Counter Stance - Change stances while using a counter
0
5 3 1 1 4
  • Mastery of Nine - Attack and Damage bonus
0
Level Maneuvers known Maneuvers ready Stances known
1 2 1 0
2 1 1 1
3 2 1 0
4 1 1 1
5 2 1 0