Shadow Sun Ninja
(PRESTIGE CLASS)
A Shadow Sun Ninja is a martial artist who studies the balance between good and evil, light and dark. Founded by a reformed half-fiend, this fighting school teaches its students to find power in balance. A Shadow Sun Ninja uses dark energies to drain his foe's life, but then turns and uses the power of light to lend that stolen strength to an ally. A Shadow Sun Ninja is a study in contrasts. She knows that evil lurks in the hearts of all living creatures. Even the purest of the pure suffer temptation. By exploring her inner demons, bringing them into the light, and accepting them as a part of her soul, she achieves a deeper understanding of herself and the strength within her. A Shadow Sun Ninja would argue that denying, rather than accepting, one's base impulses would be the same as refusing to use one's left arm.
- Hit Die: d8
- Proficiencies: A shadow sun ninja gains no additional proficiencies.
- Skill Points: 4 + Int Modifier
REQUIREMENTS:
Alignment: Any good
Base Attack Bonus: +3
Skills: Hide 8 ranks
Feats: Improved Unarmed Strike
Martial Maneuvers: Must know one 2nd-level Setting Sun or Shadow Hand maneuver, one Setting Sun maneuver of any level, and one Shadow Hand maneuver of any level.
MANEUVERS: At 1st, 3rd, 6th, and 9th level, you gain one new maneuver known from the Setting Sun or Shadow Hand disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Shadow Sun ninja levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 5th level and 10th level, you gain an additional maneuver readied per day.
Stances Known: At 5th level, you learn a new martial stance from the Setting Sun or Shadow Hand disciplines. You must meet a stance's prerequisite to learn it.
Skills
Class Skills | Cross-Class Skills |
---|---|
Abilities, Bonus Feats, and Saving Throws
Level | BAB | Fortitude | Reflex | Will | Abilities | Feats Granted | Bonus Feat |
---|---|---|---|---|---|---|---|
1 | 0 | 2 | 2 | 2 |
|
0 | |
2 | 1 | 3 | 3 | 3 |
|
0 | |
3 | 2 | 3 | 3 | 3 |
|
|
0 |
4 | 3 | 4 | 4 | 4 |
|
0 | |
5 | 3 | 4 | 4 | 4 |
|
0 | |
6 | 4 | 5 | 5 | 5 |
|
|
0 |
7 | 5 | 5 | 5 | 5 |
|
0 | |
8 | 6 | 6 | 6 | 6 |
|
0 | |
9 | 6 | 6 | 6 | 6 |
|
|
0 |
10 | 7 | 7 | 7 | 7 |
|
0 |
Maneuver List (Part 1)
Maneuver Level | Maneuvers |
---|---|
1 | Counter Charge |
1 | Mighty Throw |
1 | Step Of The Wind |
1 | Child Of Shadow |
1 | Clinging Shadow Strike |
1 | Island Of Blades |
1 | Shadow Blade Technique |
2 | Baffling Defense |
2 | Clever Positioning |
2 | Cloak Of Deception |
2 | Drain Vitality |
2 | Shadow Jaunt |
3 | Devastating Throw |
3 | Feigned Opening |
3 | Giant Killing Style |
Maneuver List (Part 2)
Maneuver Level | Maneuvers |
---|---|
3 | Assassins Stance |
3 | Dance Of The Spider |
3 | Shadow Garrote |
3 | Strength Draining Strike |
4 | Comet Throw |
4 | Strike Of The Broken Shield |
4 | Hand Of Death |
4 | Obscuring Shadow Veil |
5 | Mirrored Pursuit |
5 | Shifting Defense |
5 | Soaring Throw |
5 | Stalking Shadow |
5 | Bloodletting Strike |
5 | Shadow Stride |
5 | Step Of The Dancing Moth |
Maneuver List (Part 3)
Maneuver Level | Maneuvers |
---|---|
6 | Ballista Throw |
6 | Scorpion Parry |
6 | Ghost Blade |
6 | Shadow Noose |
6 | Stalker In The Night |
7 | Hydra Slaying Strike |
7 | Death In The Dark |
7 | Shadow Blink |
8 | Fool's Strike |
8 | Ghostly Defense |
8 | Balance On The Sky |
8 | Enervating Shadow Strike |
8 | One With Shadow |
9 | Tornado Throw |
9 | Five Shadow Creeping Ice Enervation Strike |
Level | Maneuvers known | Maneuvers ready | Stances known |
---|---|---|---|
1 | 1 | 0 | 0 |
2 | 0 | 0 | 0 |
3 | 1 | 0 | 0 |
4 | 0 | 0 | 0 |
5 | 0 | 1 | 1 |
6 | 1 | 0 | 0 |
7 | 0 | 0 | 0 |
8 | 0 | 0 | 0 |
9 | 1 | 0 | 0 |
10 | 0 | 1 | 0 |